Through exploring and battling, you find plenty of loot to line your character’s pockets with. Pressing down on the D-Pad also highlights points of interest which is always welcome in dungeon crawlers. Exploring is made easy with you able to move the camera freely allowing full visibility of the gaming environment. It’s clear, concise and I never felt overwhelmed trying to make sense of everything. ![]() The UI has an abundance of information to help you keep track of any situation. I got lucky and managed to dispatch the final foes but man, I was sweating. ![]() Even during the tutorial fight, I had three party members down and another two close to death. You can turn on Ironman mode at the start of your runs, however, if you are feeling like a sadist. To top it off, the fights can be punishingly difficult at times, even with no permadeath by default. This makes some engagements a little on the long side which is a worry, and it means some may find combat to get repetitive very quickly. My one small complaint with the combat is that difficulty is not seemingly measured by more skilled enemies but instead volume. The combat also has the same levels of bad RNG you’d expect from this kind of game, which I’d like to think can be explained away because the party is cursed, bad luck kind of being their thing. Placing your teammates next to enemies when you attack provides another bonus to your accuracy, making it easier to hit. If you can think a few turns ahead, with careful planning you can set up some pretty good situations for yourself. More often than not, you’ll want to go behind your opponent to utilise the backstab mechanic, dealing more damage, so it’s not a total waste if you spend a turn just getting people in position. Movement is not free and costs one to two action points depending on distance. Each unit gets two action points to spend how they see fit. You start off in the preparation phase, placing your units in tactical starting positions and then when you are comfortable, starting combat. Taking your party into combat is definitely the strong point of this game, despite it still feeling a touch simplified next to other games. He’s also got some terrifyingly brutal attacks although his accuracy is a touch on the low side, meaning you’ll need some support from your teammates in order to bolster his ability to hit. The Ogre is probably my favourite character, mainly because they make the point that his backpack is so large and he is so strong, that he is carrying all the party’s items. I like this because it encourages experimentation and unique takes on builds, even if it’s not as fleshed out as other games in this genre. You have base skills and then the ability to upgrade those skills one way or another, giving different effects. The leveling system is fairly simplistic with each character able to choose a path down their respective skill trees, specing how they feel comfortable. Who ever said adventuring was hard? You’ll be making regular trips here in order to rest up, sleep, and buy new stuff so it’s a handy place to be. There’s even a tavern inside the dungeon where you can casually go and hang out. ![]() In between floors, you’ll find an abundance of characters to interact with and vendors to buy new shiny things from.
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