![]() Tier Explanation: Spin To Win! has been moved to level 4 to give the Vikings a better early game, alongside some other active talents, which mimic some of the moves The Lost Vikings had in their games. Afterwards, he maintains the bonus for 3 seconds and headbutts the first enemy Hero he comes in contact with, dealing 160 (4%) damage and knocking them back.īaleog places down a bomb at his feet, that detonates after 1 second, dealing 220 (4%) damage to enemies in the area.įluff: Bomb AoE is around the size of a D-boosted Flamestrike.Īll Vikings spin, dealing 105 (4%) damage to nearby enemies. Tier Explanation: Level 1 contains 3 different talents that improve their ability to be impactful later, be it through more healing received, faster rotations or bribing Mercs.Įrik gains 50% additional movement speed over 2 seconds. If a camp is defeated entirely with Bribe, the camp respawns 50% faster. ![]() Use 40 stacks to bribe target Mercenary, instantly defeating them. This is always active on a Viking while they are carrying an item.Įnemy Minions or captured Mercenaries killed near a Viking grant stacks of Bribe. ![]() This new heroic replaces Longboat Raid! and aims to empower The Lost Vikings’ fighting ability, be it against Heroes or in PVE.įor each 1000 Experience Points gathered by The Lost Vikings, all healing received by all Vikings is increased by 5%.Īfter capturing an objective or Mercenary camp, all Vikings gain 20% increased Basic Attack damage and 10% increased movement speed for 8 seconds. ![]() Scorch flies in a line overhead, breathing a line of fire that intersects the target, dealing 120 (4%) damage to all enemies hit and lighting the ground on fire, dealing 20 (4%) damage every 0.25 seconds for 3 seconds.Įxplanation: The Lost Vikings were missing their buddies! So I brought them. Fang leaps at the target, dealing 150 (4%) damage and reducing their armor by 15 for 2 seconds. Every 4 seconds, attacking an enemy with a Viking causes Fang and Scorch to appear and attack them, then disappear. While all Vikings are together, cast to summon Fang the werewolf and Scorch the dragon to assist The Lost Vikings for 30 seconds. Summon, fully heal and revive all Vikings at a target location after a Viking channels for 2 seconds. Look for talents with the line “ACTIVE:” next to them. Therefor, I will post this Rework Concept with the talent tree in week 1. NOTE: The talent tree is crucial to understanding these abilities. The Lost Vikings’ Basic Abilities are dependent on active talents chosen throughout the match. The faster cooldown means that Vikings can group up at times without losing too much macro presence, as their ‘sprint back to lane’ button will refresh faster. This ability’s cooldown refreshes 50% faster whilst Better Together! is active.Įxplanation: Along with their trait, their Z ability has also been altered, to have a longer cooldown of 40 seconds but reducing the cooldown when the Vikings are not split-up. Passive: Erik’s vision radius is 50% larger than the other Vikings and he gains 10% increased movement speed.Īll vikings gain 30% increased movement speed for 4 seconds. Passive: Baleog’s Basic Attacks splash in a cone behind his target for 50% damage. Passive: Every 8 seconds, Olaf’s next Basic Attack causes him to charge at his target and slow them by 30% for 3 seconds.Īfter being out of combat for 4 seconds, Olaf starts regenerating 75 (4%) health per second. Vikings now have a greater incentive to also stay together than be constantly split up, allowing for more flexibility across different maps, such as 2 lane maps, and flexibility in play styles. !quest: Gathering a Regeneration Globe with a Viking permanently increases this bonus regen by 0.5 per second.įluff: The max distance that Vikings can be from each other and still trigger Better Together! is 7.5 units.Įxplanation: This trait is meant to alter the way The Lost Vikings may be played. Whilst all 3 Vikings are together, the armor bonus is increased to 25 and they gain 5 (4%) bonus health regen. Vikings gain 10 Armor whilst near another Viking. Therefor, this health increase is to counteract the lowered survivability. Clarification: The Lost Vikings’ health has been increased slightly, roughly by 5%, as their Go Go Go! ability has been nerfed slightly, which lowers their map presence, but also their survivability.
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